This is an early war, Vichy French vs. American scenario where a combined arms American force has to capture or destroy 4 Vichy 105 artillery pieces. The Americans have 10 2nd line squads backed by 4 Stuart tanks and a hero. The Vichy get 6 first line squads with 2 MMG's to help defend the guns. The main Vichy weakness is poor leadership as they have only a 8-0 and 7-0 leader. I give Mike the choice of sides and he chooses the attacking Americans.
Set-up is pretty quick for me. The guns have to set up close to the river. I position to guns on my left in support of each other, with 1 gun in the back middle and 1 on my right.
My right side defense. Note i have a HIP gun in the orchard behind the building and a HIP squad in the building in front of the grain. |
My basic strategy is to make this 3 seperate battles--left, right and center-- of which i only have to win one to win the scenario. I will keep concealment with my infantry unless they get a really good shot, and use my left side guns to shoot from the beginning as they are manned by 8 morale troops with +2 TEM due to emplacement. With only 5.5 turns, Mike can't afford to take too much time shooting. His key units are going to be his Stuart tanks.
Mike enters strongly to my right and center, which isn't too surprising as my right has the most cover, but what is surprising is that he's armored assaulting in big stacks. I take a 2 straight shot at his right side stack and get a NMC. His 9-1 leader passes and a half-squad pins, but 2.5 squads break.
End of turn 1. |
During my turn one, my 105 zeroes in on the center Stuart and promptly burns it with a 3 on the TK roll. Double ouch for Mike. Everyone else skulks.
Blazing Stuart. |
Turn 3 Mike makes a push on my right but is stymied by the French infantry, he pushes a Stuart out of the gully and tries overrunning one of my 105's but without success. His center force by this time is mostly bust with only a couple of half-squads left which my 105's keep at bay. My turn 3 i skulk with the exception of my left side leader whom i advance in concealed with the Stuart and 105, which i malfed. I get ambush but don't get the "4" i need to hurt the Stuart. The Stuart wiffs and the leader withdraws out.
French rear center defense. |
My Turn 4 and i shoot my 105 on my left at the adjacent Stuart. I hit but don't get a result on the TK. I then intensive fire, hit and get an immobilization result. Mike fails his check and the crew bails out and i break it with my MMG. At this point with only 2 turns left, Mike throws in the towel as he has almost no chance of taking more than 2 of the 4 guns.
Immobilized and abandoned is no way to go through life son. |
I like the French in this one as the can spread out their guns to 3 seperate areas and, combined with the short turn count, this will be a challenge for the 2nd line Americans to get to all 3 areas with sufficient force.
As alwasy, an enjoyable game with Mike, and thanks to Dave K. for hosting PAASL.
Thanks Mike! Love the dew rag. |
I'm playing this one at the moment as the Yanks, a tough job as you pointed out.
ReplyDeleteNow that's ASL!
ReplyDeleteOhh man, its been a while since I played decent board and RPG card games :( Though this website has some awesome RPG card games, check the RPG category tho http://www.flashshed.com
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