Normally DT is played one on one. Each player chooses 4 of 8 characters each of which has different abilities. A mapboard is then constructed of randomly placed hidden tiles. Each player also has a set number of items which they place face down on the map. After that, the game starts and the winner is the first to get 4 VP's which are acquired by exiting your characters off the opponents board edge or killing opposing characters. It's a pretty simple game one can play in an hour.
But Gary busted out the 4-player version which i believe makes the game much more interesting for a couple of reasons. First, each player uses all 8 of their characters instead of just 4. Second, it is extremely hazardous to try and cross the middle of the board as one can get attacked from 3 different sides. Lastly, there is the "gang up on the leader" aspect which is inherent to multi-player games.
|Doug and Gary focus whilst i smile for the camera.|
Gary is playing pretty conservative--in other words he's playing smart--and keeping his characters massed together except for one of his fast guys who is able to blow through Jeff's line and exit.
|Mayhem in the Dungeon.|
Alas, time is running out for Doug who has to leave for a family function so when Gary goes for the kill, i play my max combat card to prevent it, which allows Doug to finish off my character for his 6 VP and the win.
Overall, it was a enjoyable game. It is a game that can suffer from over analysis which certainly happened early on. Mid-way through the game, Jeff and i both downloaded chess clock apps to our phones and started timing moves. It is suggested to have a 2 minute time limit per move, something which i wholeheartedly agree with. Next game we will definatly do this.
|Naked Twister! Well, not really...|